Games Factory

Brief in.
Game out.

AI slots generator for iGaming operators

Investor Presentation · 2026

Agenda

00

The Prompt

Dark-humor slot game art, gritty hand-painted 2D supermarket environment, glossy detailed 3D raccoon thief, exaggerated proportions, cinematic lighting, dirty comic aesthetic, edgy game design.

Michael
01

The Team

Who we are and why us

Yuri, Michael, Merav
02

The Problem

What is broken in iGaming game production

Merav
03

The Technology

How our AI engine works

Yuri
04

The Product

Platform walkthrough + live demo

Michael
05

The Strategy

Market, GTM, competitive positioning

Merav
06

The Ask

What it funds and what it returns

Merav

The Team

Three builders with skin in the game

ME

Merav

CEO / Strategy

Commercial, partnerships, go-to-market. Drives operator acquisition and retention. Strategic direction.

YU

Yuri

CTO / Technology

AI architecture, platform infrastructure, and engine design. Owns the technical stack from brand ingestion to certified game output.

MI

Michael

CPO / Product

Product vision, UX, and client experience. Translates operator needs into back-office workflows and game quality standards.

The Problem

The iGaming content bottleneck is real

Slots are the engine of casino revenue, roughly 80% of GGR. Yet producing a single branded title is still an 18-month, half-million-dollar ordeal.

The demand for fresh, localized, branded content is accelerating. The supply chain hasn't changed in a decade.

12–18

Months per branded slot title

Design, math model, compliance review, integration, QA. Each step serial, not parallel.

$250K–$500K

Average production cost

Custom studios charge for art, narrative, sound, certification — every time, from scratch.

Zero

Brand memory across titles

Studio finishes game A. Next brief for game B starts at zero. No institutional knowledge.

Rigid

Output with no iteration loop

Operators can't prompt changes mid-production. Feedback cycles add months, not days.

The Problem

The status quo costs operators time, money and market share

The Operator Today

  • Locked in 18-month studio contracts before a single pixel exists
  • Cannot localise or refresh a live game without a full new production cycle
  • Regulatory submissions per jurisdiction add 3–6 months on top
  • Competitor goes live with a differentiated branded title first — market share gone
  • High minimum spend forces smaller operators to use generic third-party content

The Opportunity

5,000+

Licensed operators, most without a custom game roadmap

€70B+

Global iGaming market, growing at ~11% CAGR

~80%

Of GGR comes from slots, the highest-margin segment

Zero

Competitor offers an AI-native, branded slot factory today

The Architecture

Under the hood of the factory

Brand inputs are ingested once. The Games Factory Core routes them through six stages — generation, validation and certification — to a production-ready build in your casino lobby.

Brand Inputs
Palette
Brand Book
Tone
Sound Profile
Market Rules

Games Factory Core

Six stages, brand to lobby
  1. 1Brand Memory LayerIngests palette, tone, market rules, sound profile
  2. 2AI Generation EngineSymbol art, animation, bonus rounds
  3. 3Math Config ModuleRTP, volatility, hold profiles
  4. 4RGS IntegrationAPI validation, transaction flow
  5. 5Game PreviewScreenshots, visual and UX checks
  6. 6Certified OutputProduction-ready build
Delivered Through

AI Engines

Engine 1 · Art Engine 2 · Animation Engine N · Audio / Fonts

Math & RTP

RTP validation, volatility check, math simulation

RGS (Tequity)

Integration testing, API validation, transaction flow

Certified Game Template

Lab tested games, fully licensed.

Final DeployCertified Game

Retention · Our Moat

Product and service, not product alone

The pipeline gets operators in the door. Service is what keeps the subscription renewing: lower churn, compounding GGR share, higher LTV per account.

Flexibility

Tiers and tokens flex with the operator's calendar and season, not a rigid contract.

Innovation

New formats and mechanics reach the pipeline ahead of the roadmap, not behind it.

Latest Models

Every new model reaches the pipeline as soon as it's useful, not on a roadmap.

Unlimited Creativity

No creative ceiling, ask for the unusual.

Simple and Quick

No procurement maze. Brief in, game out. Same day.

Success Manager

A named contact who owns the account, not a support queue.

SLAs

Response times and uptime committed in writing at signing.

AI Support Agent

Trained on the account, live around the clock.

Industry Depth, B2B & B2C

Operator commercial logic and player-facing game feel, in the same team.

Real Partnership

We win when operator GGR does. That's the whole model.

Phase 2 GTM

Operators become studios

Games Factory is a creation tool in Phase 1. In Phase 2, it becomes a marketplace.

Operator A

Builds 10 branded games using Games Factory

→

Games Factory Marketplace

Licenses games to peers · 1% GGR fee to platform

→

Operators B, C, D…

Access premium branded content — no studio cost

New revenue for operators

Earn from IP without studio overhead. Content you built for your lobby becomes a licensed asset.

Network effect

More operators → more games → more licensors and licensees. Platform value compounds with every participant.

TAM expansion

From SaaS tool to marketplace. Games Factory earns 1% GGR fee on all licensed game play, permanently.

The Product

Set up once. Ship games forever

Three phases — one onboarding session, unlimited games after.

Once · With our team

Set Your Brand Guidelines

Palette · logo · tone · sound · math models · market rules. The factory knows you. Every game inherits it automatically.

01

Pick a Game & Recipe

Back-office step 1

Choose a format (slots) and a base recipe. Your brand is baked in — you start from your world, not a blank canvas.

→
02

Iterate with the AI Engine

Repeat until perfect

Step through theme, symbols, volatility and bonus. Prompt. Regenerate. Refine. No handoffs, no waiting weeks for revisions.

→
03

Game Out

Ready in hours

Export a production-ready, certified-path build and publish straight to your lobby. Certification-path submitted automatically.

Demo

Already Implemented

MVP, already running as a platform

6

Months of development

Extensive end-to-end build across generation, orchestration, QA, engine delivery, and studio workflows.

6

Main LLM models

Multiple models are used across creative, technical, validation, and generation tasks.

12

Dedicated agents

Specialized agents coordinate the pipeline from brief to playable output.

Self-controlling QA loops

Feedback loops check outputs, surface issues, and route fixes back through the pipeline.

Production-ready engine

The output is built for real game deployment, not only visual prototyping.

Multi-tenant studio

Operator-facing studio foundation supports multiple tenants and branded workflows.

▶ Live Demo

From brand brief to lobby-ready title. In hours.

The Strategy

The market is enormous and largely unserved

TAM Total

Global iGaming Market

Total market; slots represent ~80% of GGR — the highest-margin segment

€70B+
SAM Available

Tequity-Integrated Operators — Our Warm Market

Any platform already on Tequity's RGS is pre-qualified and reachable through our integration. No cold outreach required.

Hundreds
SOM Obtainable

Games Factory Addressable (5yr)

70 operators × €2.1M ARR at scale, plus GGR share upside — starting from Tequity's network

€130M

The Strategy

We are creating a new category

Traditional StudioGeneric RNG ToolsGames Factory
Branded output✓ But slow & costly✗ Generic only✓ Native
Time to first game12–18 months3–6 monthsHours
Brand memory✗ Starts fresh each game✗ None✓ Accumulates
AI-native generation✗✗✓ Core architecture
Jurisdiction intelligenceManualManual✓ Automated
Cost per game$250K–$500K$10K–$50K<$1K effective
Iteration speedWeeks per changeDaysMinutes

No direct competitor offers an AI-native, brand-aware slot factory at this price point and speed.

Business Model

Pick your ticket

Starter€1,000

/mo

  • 2 new/updated games/mo
  • Game storage: 5
  • €300 / add. game
  • 5% GGR
  • Email
Scale€4,500

/mo

  • 10 new/updated games/mo
  • Game storage: 50
  • €200 / add. game
  • 4% GGR
  • Success Manager
EnterpriseCustom

 

  • 20 new/updated games/mo
  • Game storage: 100
  • €100 / add. game
  • 2.5% GGR
  • Success Manager

All tiers: subscription + usage tokens + GGR revenue share. Overage billed above cost, always upgrade-incentivising.

The Strategy

Land, expand, platform

Phase 1 · Year 1

Land: Tequity's Operator Network

14 signed clients by EOY1
  • Tequity platforms pre-qualified for RGS distribution
  • Low-friction Starter tier (€1000/mo)
  • Reach any Tequity client globally
  • Dedicated AM at Growth tier to drive upsell
Phase 2 · Year 2–3

Expand: Publisher Marketplace

40–49 operators by EOY3
  • Peer-to-peer reselling via marketplace
  • 1% marketplace fee on distributed GGR
  • Organic operator referral flywheel
  • Expand jurisdiction-agnostic own RGS
Phase 3 · Year 3+

Platform: Operator Content OS

70 operators by EOY5
  • Support live, scratch, and table hybrids
  • Cross-jurisdiction progressive jackpot pools
  • Complete operator lobby management
  • Shift from vendor to infrastructure

Financials

Revenue trajectory - five-year view

from M5~€340K

Y1

14 clients

€990K

Y2

27 clients

Y3 M7 Profitable€1.8M

Y3

49 clients

profitable ✓€2.3M

Y4

53 clients

€2.8M

Y5

70 clients

Financials

Path to profitability

Year 1Year 2Year 3Year 4Year 5
Revenue€340K€990K€1.8M€2.3M€2.8M
Total Expenses€1.18M€1.49M€1.42M€1.58M€1.8M
EBITDA-€840K-€500K+€378K+€725K+€1M

Cost Breakdown (Year 1)

R&D (engineers, QA, DevOps, UX)
€480K
Sales & Marketing (salary + campaigns)
€330K
General Management
€240K
IT Infrastructure + AI costs
€135K

Breakeven Timeline

First profitable month: Year 3 Month 7

Full-year profit: Year 3 (+€378K)

Year 5 EBITDA: +€1M

Year 3

The Ask

We are raising €1.5M. Here is exactly where it goes.

€1.5M · Seed Round · 2026

70% goes directly into building the product, engineering, AI infrastructure, and RGS integration. This is a technology company raising to build its core.

What €1.5M achieves

  • 18 months Full-team runway to revenue inflection
  • Month 5 First revenue
  • 14 operators Signed and live by end of Year 1
  • Phase 1 complete Platform feature-complete per roadmap
  • Y3 breakeven Path to profitability without additional funding
R&D & Engineering47% · €705K
RGS Integration13% · €195K
AI Infrastructure10% · €150K
Sales & Marketing20% · €300K
Operations & G&A10% · €150K

The Ask

Why now. Why us.

Why Now

  • LLM quality crossed the thresholdVisual, math, and sound generation now good enough, and getting better, for production-grade content.
  • Operators demanding differentiationRegulatory pressure and commoditization force operators to own IP.
  • Regulatory tailwindsNew regulated markets require localized, certified content.
  • No AI-native competitor existsAn 18–24 month window to establish the dominant infrastructure layer.
  • Tequity distribution channelWarm access to operators on Tequity's RGS. Direct first-customer pipeline.

Why Us

  • Deep industry expertiseCo-founders cover product, tech, and business end-to-end. Strong B2B/B2C knowledge with deep operator empathy.
  • Technical co-foundersYuri and Michael built the product. Zero tech risk from day one.
  • Validated pricing modelThree compounding revenue streams tested against operator willingness to pay.
  • Factory metaphor as moatAccumulated brand memory and compliance knowledge make us irreplaceable.
  • Operational flexibilityBespoke slot generation adapting to any theme, language, or regulatory setup.

The Ask

We are raising €1.5M to become the infrastructure layer for branded iGaming

▥

The Company

Games Factory - AI slots generator for iGaming operators. B2B SaaS + usage + GGR share. MVP ready. Revenue from Month 5.

$

The Round

€1.5M Seed. 70% into technology and product. 18 months runway. 14 operators by EOY1.

↗

The Return

Year 3 profitable. €8.2M 5-year revenue. €2.8M ARR at Year 5. Compounding moat through brand memory and compliance library.

Brief in. Game out.

Games Factory

"Brief in. Game out."

Your guidelines go in one door. A production-ready title rolls out the other.

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