Math, Art, Audio, Deploy, Distribute.
gamesfactory
AI-native game studio
Anything you can imagine, designed and shipped on demand
Game up and running < 30 minutes.
~5% and tokens.
Exclusive content becomes accessible.
AI recommendations and seasonal refreshes.
Warm up
Biggest Game Providers
Even the biggest providers take months to release new games
| Provider | Est. share of global slots wagering | Est. published games | Approx provider revenue per $100 wagered | Est. avg. development cost per game | Avg. time-to-market per game |
|---|---|---|---|---|---|
| Pragmatic Play | ~15–20% | 720–1,200+ | ~$0.70–$1.20 | ~$80K–$180K | ~2–3 months |
| Evolution Group | ~12–18% | 450–700+ | ~$0.60–$1.50 | ~$150K–$500K | ~4–9 months |
| Playtech | ~8–12% | 900–1,000+ | ~$0.50–$1.00 | ~$120K–$300K | ~2–5 months |
| Light & Wonder | ~7–10% | 650–700+ | ~$0.60–$1.20 | ~$200K–$600K | ~6–12 months |
| IGT | ~5–8% | 300–500+ | ~$0.50–$1.00 | ~$250K–$1M+ | ~9–18 months |
The Problem
Slot content is slow, expensive, and increasingly generic
Even the biggest studio has limits
Pragmatic, the biggest studio in the world, has shipped only ~800 games since launch.
Each slot needs a full team
A single slot takes months across math, art, sound, engineering, and QA.
Operators wait in line
Fresh content is constrained by studio release schedules, not operator demand.
Customization is locked in
Brand-tailored games are rare, and changes after delivery are limited and expensive.
Every site looks the same
Operators end up serving the same content catalog, making differentiation harder.
Why Now
The tooling, AI, and distribution are finally aligned
Generative production is ready
Generative image, code, and internal models are finally good enough to assemble a playable slot end-to-end.
Operators need personalization
Brand-skinned content and faster refresh cycles are moving from nice-to-have to commercial necessity.
Long-tail economics work
Cost-per-game collapses with AI, making niche, seasonal, and segment-specific games viable.
Tequity gives immediate reach
Its open RGS is integrated into multiple aggregators and platform and provide the necessary tooling for distribution.
MVP
From operator brief to playable slot
- Operator inputs a brief or brand book.
- AI pipeline produces a playable slot game with art, math, sound, and layout.
- End-to-end flow: asset generation, QA loop, deploy.
- Output is a real, integration-ready game, not a mockup.
Logo, mascot, market, reference games.
Art, math, sound, layout, QA.
Ready for integration and launch.
Offering
A studio layer operators can use, tune, and publish from
Own branded slots
Generate branded slot games within 30 minutes. Control RTP and volatility. Launch immediately.
Segment-specific games
Create games targeted at a player segment, campaign, market, or season.
AI starting points
Use best-practice templates and AI recommendations, then modify.
Provider inspiration
Use game-provider references as inspiration without being locked into a catalog.
Marketplace
Pick 3rd-party games from a public or private marketplace.
Publisher mode
Operators and creators can publish games for other operators to use.
Business Model
Usage-aligned revenue with recurring studio access
GGR share + minimum monthly fee
Percentage of GGR from each slot, paired with a minimum commercial commitment.
Subscription + token top-up
Flat access for the studio, with token top-ups if minimum usage is not reached.
Publisher fee
Marketplace games earn a publisher fee above a minimum GGR threshold.
Already Implemented
MVP, already running as a platform
Months of development
Extensive end-to-end build process across generation, orchestration, QA, engine delivery, and studio workflows.
Main LLM models
Multiple models are used across creative, technical, validation, and generation tasks.
Dedicated agents
Specialized agents coordinate the pipeline from brief to playable output.
Self-controlling QA loops
Feedback loops check outputs, surface issues, and route fixes back through the pipeline.
Production-ready game engine
The output is built for real game deployment, not only visual prototyping.
Multi-tenant operator studio
Operator-facing studio foundation supports multiple tenants and branded workflows.
What it buys
- Full Tequity integration and game engines for 10 game types, including bonus rounds, freespins, and jackpots.
- Website and marketing strategy.
- Initial PR and 2 industry conferences.
- First 5 operator integrations.
Roadmap
Expand from AI slots into a broader game studio platform
More game formats
Crash games, Instant games, Low data versions support, Quick Lobby games, Jackpots, and Seasonal auto-updates.
Own RGS
Build our own RGS for tighter control and advanced platform features.
Our Games











Next Step
Ready to talk?
See the live MVP, review the commercial model, and discuss the first operator integrations.
product@gamesfactory.ai























