gamesfactory

AI-native game studio

Anything you can imagine, designed and shipped on demand

Output Production ready slot

Math, Art, Audio, Deploy, Distribute.

Speed Launch in minutes

Game up and running < 30 minutes.

Model % GGR + studio

~5% and tokens.

Exclusive Brand-owned games

Exclusive content becomes accessible.

Smart Self-updating games

AI recommendations and seasonal refreshes.

Warm up

Slots dominate online casino

Up to 80% of total GGR

Region Slots Share Slots GGR Slots Games per Operator
USA70–80%~$6–8B1,500–2,000
Europe60–75%~$25–32B3,000–6,000
Asia40–55%~$10–16B1,000–3,000
South America~60–70%~$1.5–3.5B2,000–5,000
Global~50–70%~$18–28B5,000–17,000

Warm up

Biggest Game Providers

Even the biggest providers take months to release new games

Provider Est. share of global slots wagering Est. published games Approx provider revenue per $100 wagered Est. avg. development cost per game Avg. time-to-market per game
Pragmatic Play ~15–20% 720–1,200+ ~$0.70–$1.20 ~$80K–$180K ~2–3 months
Evolution Group ~12–18% 450–700+ ~$0.60–$1.50 ~$150K–$500K ~4–9 months
Playtech ~8–12% 900–1,000+ ~$0.50–$1.00 ~$120K–$300K ~2–5 months
Light & Wonder ~7–10% 650–700+ ~$0.60–$1.20 ~$200K–$600K ~6–12 months
IGT ~5–8% 300–500+ ~$0.50–$1.00 ~$250K–$1M+ ~9–18 months

Warm up

There is room for smaller providers

Big and small providers can win the market

Region Big Game Providers % Small Game Providers % Big Providers GGR Small Providers GGR
USA75%25%80%20%
Europe60%40%75%25%
Asia65%35%60%40%
South America75%25%80%20%
Global35%65%60%40%

Warm up

AI Integration

Operators and game providers will integrate AI in 2026-2027.

Operator Game Provider
Personailized game and content recommendationsContent generation and localization
Player behaviour analyticsPersonalization of games & promotions
Fraud detectionPlayer engagement
Marketing optimizationLive monitoring and churn prediction

The Problem

Slot content is slow, expensive, and increasingly generic

Supply

Even the biggest studio has limits

Pragmatic, the biggest studio in the world, has shipped only ~800 games since launch.

Cost

Each slot needs a full team

A single slot takes months across math, art, sound, engineering, and QA.

Cadence

Operators wait in line

Fresh content is constrained by studio release schedules, not operator demand.

Brand

Customization is locked in

Brand-tailored games are rare, and changes after delivery are limited and expensive.

Market

Every site looks the same

Operators end up serving the same content catalog, making differentiation harder.

GameOS Provides

Build, Launch, and Scale in Minutes

Service as a software

Development cost

$99

Collapse fixed build cost so a title prices like software, not a year-long studio production.

Time-to-market

35 minutes

Ship a playable build in the meeting, not after the next roadmap cycle.

Number of games

Infinity

Spin up titles for every segment and season without a hard cap on the catalogue.

Commission

~5% from GGR

Economics follow performance so growth funds itself instead of heavy upfront capex.

Market feedback

Immediately

Same-day reads on what players did steer the next drop, not last quarter's plan.

The Problem

Operators struggle to stand out

Players see the same content patterns across brands, while operators spend heavily to acquire users and keep them engaged

Lobby 01

Same content catalog

Lobby 02

Low differentiation

Lobby 03

Slow refresh cycles

Market Leaders

Only large operators can afford broad exclusive game portfolios

Exclusive 01

High-budget content

Exclusive 02

Private game catalog

Exclusive 03

Brand-owned lobby

GameOS Provides

Exclusive content is now accessible

Operators can launch exclusive games for their brand, campaigns, seasonal updates, and player segments without waiting months or funding a full production cycle

Brand

Own the experience

Launch games that feel native to the operator brand instead of relying only on shared catalog content.

Campaigns

Match every moment

Create games around promotions, seasonal events, holidays, and local market opportunities.

Segments

Personalize by audience

Build content for specific player groups without commissioning a full traditional production cycle.

GAMEOS SOLVES

Exclusivity is now free

Operators can create brand-owned games for campaigns, seasons, holidays, and events without custom studio budgets

GameOS exclusive slot 1
GameOS exclusive slot 2

The Problem

Content localization is still hard

Games rarely reflect local national characteristics, because localized content is expensive, slow, and not frequent enough

Divine Stars slot
Queens of Africa slot
Elephant Break slot
Chilli Heat Megaways slot

Existing Game Providers

Existing providers struggle to solve content localization

Large providers offer only a limited set of culturally specific games, and they cannot adapt quickly for local holidays, events, and market moments

Muay Thai slot
Zulu Treasure slot
Hot Fiesta slot
Chinese Dragon slot

GAMEOS SOLVES

Localized games are easy to launch

Operators can create national, cultural, and holiday-specific games for each jurisdiction without waiting for traditional provider roadmaps

National identic game 1
National identic game 2

The Problem

Large operators capture more value with their own game studios

Up from $50M to $500M GGR from own games

Operator Region Own Studio Estimated Games Estimated Annual GGR from Own Games
DraftKings CasinoUSADraftKings Casino Studio100+ titles$250M–$450M
BetMGM CasinoUSABetMGM Exclusive Studio80–120+ titles$150M–$350M
888 CasinoEU/UKSection8 Studio (888 Originals)200–300 titles$80M–$150M
LeoVegasEUBlue Guru Games20–50 titles$20M–$60M
PokerStars CasinoEUStars Studio50–100 titles$50M–$120M

Exclusive Games

Major operators are creating exclusive games

Cash Eruption slot — DraftKings Casino Studio
Gold Blitz Express slot — BetMGM Exclusive Studio

GAMEOS SOLVES

Get your own game studio

Operators get the tools to create, manage, and launch their own games in less than 30 minutes through a subscription-based studio workflow

GameOS studio inside

Why Now

The tooling, AI, and distribution are finally aligned

Generative production is ready

Generative image, code, and internal models are finally good enough to assemble a playable slot end-to-end.

Operators need personalization

Brand-skinned content and faster refresh cycles are moving from nice-to-have to commercial necessity.

Long-tail economics work

Cost-per-game collapses with AI, making niche, seasonal, and segment-specific games viable.

Tequity gives immediate reach

Its open RGS is integrated into multiple aggregators and platform and provide the necessary tooling for distribution.

MVP

From operator brief to playable slot

  • Operator inputs a brief or brand book.
  • AI pipeline produces a playable slot game with art, math, sound, and layout.
  • End-to-end flow: asset generation, QA loop, deploy.
  • Output is a real, integration-ready game, not a mockup.
Open the demo
01 Brief / Brand book

Logo, mascot, market, reference games.

02 AI Pipeline

Art, math, sound, layout, QA.

03 Playable Slot

Ready for integration and launch.

Offering

A studio layer operators can use, tune, and publish from

Own branded slots

Generate branded slot games within 30 minutes. Control RTP and volatility. Launch immediately.

Segment-specific games

Create games targeted at a player segment, campaign, market, or season.

AI starting points

Use best-practice templates and AI recommendations, then modify.

Provider inspiration

Use game-provider references as inspiration without being locked into a catalog.

Marketplace

Pick 3rd-party games from a public or private marketplace.

Publisher mode

Operators and creators can publish games for other operators to use.

Business Model

Usage-aligned revenue with recurring studio access

~5%

GGR share + minimum monthly fee

Percentage of GGR from each slot, paired with a minimum commercial commitment.

Studio

Subscription + token top-up

Flat access for the studio, with token top-ups if minimum usage is not reached.

~1%

Publisher fee

Marketplace games earn a publisher fee above a minimum GGR threshold.

Already Implemented

MVP, already running as a platform

6

Months of development

Extensive end-to-end build process across generation, orchestration, QA, engine delivery, and studio workflows.

6

Main LLM models

Multiple models are used across creative, technical, validation, and generation tasks.

12

Dedicated agents

Specialized agents coordinate the pipeline from brief to playable output.

Self-controlling QA loops

Feedback loops check outputs, surface issues, and route fixes back through the pipeline.

Production-ready game engine

The output is built for real game deployment, not only visual prototyping.

Multi-tenant operator studio

Operator-facing studio foundation supports multiple tenants and branded workflows.

The Ask

€1M for 10% of the company

Founders

Michael Oziransky Yuriy Poremskyy Merav Keren

What it buys

  • Full Tequity integration and game engines for 10 game types, including bonus rounds, freespins, and jackpots.
  • Website and marketing strategy.
  • Initial PR and 2 industry conferences.
  • First 5 operator integrations.

Roadmap

Expand from AI slots into a broader game studio platform

Beyond slots

More game formats

Crash games, Instant games, Low data versions support, Quick Lobby games, Jackpots, and Seasonal auto-updates.

Infrastructure

Own RGS

Build our own RGS for tighter control and advanced platform features.

Our Games

Next Step

Ready to talk?

See the live MVP, review the commercial model, and discuss the first operator integrations.

Request access

product@gamesfactory.ai